XML Gallery

Hai All,

I am new to action script. I have already Vertical XML Gallery, If anybody can convert into Horizontal…

Thanks
Krish

unction moveNext() 
{
     for (var _loc2 = 0; _loc2 < len; ++_loc2)
     {
         var _loc1 = thumbBlock["thumbImg" + _loc2];
         if (_loc1.targetY == -spaceY)
         {
             _loc1._y = _loc1.targetY = spaceY * showNum;
             _loc1.no = setNumber(_loc1.no, totalNum);
             loadThumb(_loc1, _loc1.no);
             continue;
         } // end if
         _loc1.targetY = _loc1.targetY - spaceY;
     } // end of for
 } // End of the function
 function movePrev()
 {
     for (var _loc2 = 0; _loc2 < len; ++_loc2)
     {
         var _loc1 = thumbBlock["thumbImg" + _loc2];
         if (_loc1.targetY == spaceY * showNum)
         {
             _loc1._y = _loc1.targetY = -spaceY;
             _loc1.no = setNumber(_loc1.no, totalNum);
             loadThumb(_loc1, _loc1.no);
             continue;
         } // end if
         _loc1.targetY = _loc1.targetY + spaceY;
     } // end of for
 } // End of the function
    isNext = true;
 spaceY = thumbYsize + ySpaceThumb;
 thumbBlock._x = xThumb;
 thumbBlock._y = yThumb;
 mask._x = xThumb - maskMargin;
 mask._y = yThumb - maskMargin;
 mask._width = thumbXsize + maskMargin * 2;
 mask._height = spaceY * showNum + maskMargin * 2;
 thumbBlock.setMask(mask);
 k = i = 0;
 len = showNum + 2;
 openNum = 0;
 while (k < len)
 {
     var _mc = thumbBlock.thumbImg.duplicateMovieClip("thumbImg" + k, k);
     _mc.targetY = spaceY * k;
     _mc._y = -50 * k;
     _mc.no = i;
     loadThumb(_mc, _mc.no);
     if (k == showNum + 1)
     {
         _mc._y = _mc.targetY = -spaceY;
         _mc.no = i = totalNum - 1;
         loadThumb(_mc, _mc.no);
     } // end if
     if (i == totalNum - 1)
     {
         i = 0;
     }
     else
     {
         ++i;
     } // end else if
     _mc.onRollOver = function ()
     {
         timer.gotoAndStop(1);
     };
     _mc.onRollOut = function ()
     {
         timer.play();
     };
     _mc.onRelease = function ()
     {
         if (this.no != openNum)
         {
             loadImage(this.no);
         } // end if
     };
     _mc.onEnterFrame = function ()
     {
         this._y = this._y + 2.000000E-001 * (this.targetY - this._y);
     };
     ++k;
 } // end while
 nextBtn.onRelease = function ()
 {
     isNext = true;
     moveNext();
     timer.gotoAndPlay(1);
 };
 prevBtn.onRelease = function ()
 {
     isNext = false;
     movePrev();
     timer.gotoAndPlay(1);
 };
 thumbBlock.thumbImg._visible = false;
 loadImage(openNum);