Xml menu load multiple xml

I’ve made an xml menu, following the squirrel tutorial, what i wanna do more, is that
when i click on a menu item, this will pass to actionscript the name of the xml file to load for the image gallery. I have a file xml for the menu:

<menu>
<gallery>
<item> galleria 1
<image>image1.xml</image>
</item>
<item> galleria 2
<image>image2.xml</image>
</item>
<item> galleria 3
<image>image3.xml</image>
</item>
</gallery>
</menu>

and three other file for the image: image1.xml, image2.xml image3.xml

this is my as code:

stop();
// carico il file xml delle immagini
function loadXML(loaded) {
// se il carimento va a buon fine
if (loaded) {
// questo è la prima immagine del file xml
xmlNode = this.firstChild;
// queste 2 variabili contengono gli array delle immagini e delle descrizioni nel mio file XML
image = [];
description = [];
// questa variabile è il totale di tutti i nodi-figli del mio file xml, cioè il numero totale di immagini
total = xmlNode.childNodes.length;
// con questo ciclo for assegno ogni nome di immagine e descrizione agli array delle mie variabili image e description, fino a
// raggiungere il totale delle immagini (variabile TOTAL)
for (i=0; i<total; i++) {
image* = xmlNode.childNodes*.childNodes[0].firstChild.nodeValue;
description* = xmlNode.childNodes*.childNodes[1].firstChild.nodeValue;
}
firstImage();
// se il caricamento non va a buon fine avvertimi
} else {
trace(“file not loaded!”);
}
}
// assegno la variabile xmlData al mio oggetto XML che sto creando
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load(“images1.xml”);
/////////////////////////////////////

listen = new Object();
listen.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
prevImage();
} else if (Key.getCode() == Key.RIGHT) {
nextImage();
}
};
Key.addListener(listen);
previous_btn.onRelease = function() {
prevImage();
};
next_btn.onRelease = function() {
nextImage();
};
/////////////////////////////////////
p = 0;
this.onEnterFrame = function() {
filesize = picture.getBytesTotal();
loaded = picture.getBytesLoaded();
preloader._visible = true;
if (loaded != filesize) {
preloader.preload_bar._xscale = 100*loaded/filesize;
} else {
preloader._visible = false;
picture._x = 450-picture._width/2;
picture._y = 300-picture._height/2;
if (picture._alpha<100) {
picture._alpha += 10;
}
}
};
function nextImage() {
if (p<(total-1)) {
p++;
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
picture_num();
}
}
}
function prevImage() {
if (p>0) {
p–;
picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
picture_num();
}
}
function firstImage() {
if (loaded == filesize) {
picture._x = (stageWidth-mcWidth)/2;
picture._y = (stageHeight-mcHeight)/2;
picture._alpha = 0;
picture.loadMovie(image[0], 1);

	desc_txt.text = description[0];
	picture_num();
}

}
//
//
//
//
//
// define basic variables for setting up the menu
var item_spacing = 28; // how far menu items are spaced veritcally
var item_count = 0; // counts menu items as they are added from the XML

// CreateMenu creates a menu based on the XML object passed.
// It loops through all the items with a for loop adding clips to the menu_mc
// movieclip on the timeline, defining the appropriate text where needed
function CreateMenu(menu_xml){
// start with the first item in the XML
var items = menu_xml.firstChild.firstChild.childNodes; // menu -> menuitems -> child nodes array
for (var i=0; i<items.length; i++) {

		var gallery = items*.firstChild; // same as items*.childNodes[0]
		var image = items*.childNodes[1]; // second child node
		
		// Create a menu item movie clip in the menu_mc instance on the main timeline
		// for each item element offsetting each additional further down the screen
		var item_mc = menu_mc.attachMovie("menu_item","item"+item_count, item_count);
		item_mc._y = item_count * item_spacing;
		item_count++;
		

		item_mc.gallery_txt.text = gallery.nodeValue;
		
		// set the onRelease of the item button to the DisplayInfo function
	
		item_mc.main_btn.onRelease = ?????
		}
	
}

}

// manage XML
// create new XML object instance, remembering to ignore white space
var gallery_xml = new XML();
gallery_xml.ignoreWhite = true;
// define an onLoad to create our location menu when the XML has successfully loaded.
gallery_xml.onLoad = function(success){
if (success) CreateMenu(this);
else trace(“Error loading XML file”); // no success? trace error (wont be seen on web)
}
// load the xml file!
gallery_xml.load(“gallery.xml”);

thank you for your help