the one thing i want to add to it is a launch bar. how do i go about doing that with the XML photogallery with the 5 buttons. im not that good in coding i just understand everything and how it works. can someone help. i have the button ready and everything, idk what code i should put in, like for each pic in the gallery i want a diff link, its like a recent projects gallery, this is in FLASH 8 by the way
XML Code
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<images>
<pic>
<image>http://www.kirupa.com/developer/mx2004/pg/kresge.jpg</image>
<caption>Kresge</caption>
</pic>
<pic>
<image>http://www.kirupa.com/developer/mx2004/pg/medialab.jpg</image>
<caption>Media Lab</caption>
</pic>
<pic>
<image>http://www.kirupa.com/developer/mx2004/pg/stata.jpg</image>
<caption>Stata Center</caption>
</pic>
<pic>
<image>http://www.kirupa.com/developer/mx2004/pg/stata_lobby.jpg</image>
<caption>Stata Lobby</caption>
</pic>
<pic>
<image>http://www.kirupa.com/developer/mx2004/pg/construction.jpg</image>
<caption>Construction</caption>
</pic>
<pic>
<image>http://www.kirupa.com/developer/mx2004/pg/dome.jpg</image>
<caption>The Dome</caption>
</pic>
<pic>
<image>http://www.kirupa.com/developer/mx2004/pg/structure.jpg</image>
<caption>Structure</caption>
</pic>
</images>
Actionscript
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
image = [];
description = [];
total = xmlNode.childNodes.length;
for (i=0; i<total; i++) {
image* = xmlNode.childNodes*.childNodes[0].firstChild.nodeValue;
description* = xmlNode.childNodes*.childNodes[1].firstChild.nodeValue;
}
firstImage();
} else {
content = "file not loaded!";
}
}
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("images.xml");
listen = new Object();
listen.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
prevImage();
} else if (Key.getCode() == Key.RIGHT) {
nextImage();
}
};
Key.addListener(listen);
previous_btn.onRelease = function() {
prevImage();
};
next_btn.onRelease = function() {
nextImage();
};
p = 0;
this.onEnterFrame = function() {
filesize = picture.getBytesTotal();
loaded = picture.getBytesLoaded();
preloader._visible = true;
if (loaded != filesize) {
preloader.preload_bar._xscale = 100*loaded/filesize;
} else {
preloader._visible = false;
if (picture._alpha<100) {
picture._alpha += 10;
}
}
};
function nextImage() {
if (p<(total-1)) {
p++;
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
picture_num();
}
}
}
function prevImage() {
if (p>0) {
p--;
picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
picture_num();
}
}
function firstImage() {
picture._alpha = 0;
picture.loadMovie(image[p]);
desc_txt.text = description[p];
picture_num();
}
btn1.onRelease = function() {
p = 0;
firstImage();
}
btn2.onRelease = function() {
p = 1;
firstImage();
}
btn3.onRelease = function() {
p = 2;
firstImage();
}
btn4.onRelease = function() {
p = 3;
firstImage();
}
btn5.onRelease = function() {
p = 4;
firstImage();
}
function picture_num() {
current_pos = p+1;
pos_txt.text = current_pos+" / "+total;
}
what do i need to do to have a link for each picture to launch when previewed in the projects gallery