Xml thumbnail to full size image

Hi everyone, I’m new to flash and actionscript and have been having a problem. I will try to explain the best I can.

I’m tring to have it when you click on a thumbnail, it loads a larger image over the scene.
Here is an example, since I’m sure that my desc. is awlful. link My scrolling thumbnails are based off of the tutorial on [URL=“http://www.kirupa.com/developer/mx2004/thumbnails.htm”]kirupa.com.

Here is my site. and action script. (architecture is only one that has any images on it currently for testing)



cliparray = [];
function loadXML(loaded) {
	if (loaded) {
		xmlNode = this.firstChild;
		thumbnails = [];
		image = [];
		total = xmlNode.childNodes.length;
		for (i=0; i<total; i++) {
			thumbnails* = xmlNode.childNodes*.childNodes[0].firstChild.nodeValue;
			image* = xmlNode.childNodes*.childNodes[1].firstChild.nodeValue;
			thumbnails_fn(i);
		}
	}
}
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("images.xml");	

// The scaleButton function takes 2 parameters.  The name of
// the thumb thats being rolled over/out and the size to scale
// the thumb up or down by.
function scaleButton(btn:MovieClip, s:Number)
{
	// We test this on every frame
	btn.onEnterFrame = function()
	{
		// If the scale is at 95...
		if(btn._xscale < s)
		{
			// then scale the thumb back up to 100(onRollOut)
			btn._xscale += 1;
			btn._yscale += 1;
		}
		
		// Otherwise, if the thumb is at 100... 
		else if(btn._xscale > s)
		{
			// scale the thumb down to 90(onRollver)
			btn._xscale -= 1;
			btn._yscale -= 1;
		}
	}
};

function thumbNailScroller() {
	this.createEmptyMovieClip("tscroller", 1000);
	scroll_speed = 9;
	var tot = 0;
	
	tscroller.onEnterFrame = function() {
		if ((_root._ymouse>=thumbnail_mc._y) && (_root._ymouse<=thumbnail_mc._y+thumbnail_mc._height)) {
			if (_root._xmouse>=(hit_right._x-40)){
				for (var obj in cliparray) {
				cliparray[obj]._x -= scroll_speed;
				}
				if (cliparray[0]._x<-cliparray[0]._width) {
					cliparray[0]._x = cliparray[cliparray.length-1]._x+cliparray[cliparray.length-1]._width+15;
					var j = cliparray.splice(0, 1);
					cliparray = cliparray.concat(j);
				}
				} else if (_root._xmouse<=(hit_left._x+40)) {
					for (var obj in cliparray) {
						cliparray[obj]._x += scroll_speed;
					}
					if (cliparray[cliparray.length-1]._x>hit_right._x) {
						cliparray[cliparray.length-1]._x = cliparray[0]._x-(cliparray[cliparray.length-1]._width+15);
						var j = cliparray.splice(cliparray.length-1, 1);
						cliparray = j.concat(cliparray);
					}
				}
		}
	}
};

function thumbnails_fn(k) {
	// Makes the filter available to use in the Movie. 
	import flash.filters.DropShadowFilter; 	
	// Creates a variable with info about the Filter settings 
	// Distance, Angle, Color, Alpha, Blur X, Blur Y, Strength, Quality, Inner, Knock Out, Hide
	var myDropShadowFilter = new DropShadowFilter (4,45,0x000000,.5,5,10,2,15,false,false,false);
	// Applies the filter to the object named myObject
	thumbnail_mc.filters = [myDropShadowFilter];

	var yy = thumbnail_mc.createEmptyMovieClip("t"+k, thumbnail_mc.getNextHighestDepth());
	cliparray.push(yy);
	tlistener = new Object();
	tlistener.onLoadInit = function(target_mc) {
		target_mc._x = 15+(target_mc._width+15)*k;
		target_mc.pictureValue = k;
		tot += target_mc._x;
		
		target_mc.onRollOver = function() {
			this._alpha = 70;
			thumbNailScroller();
			scaleButton(this, 95);
		};
		target_mc.onRollOut = function() {
			this._alpha = 100;
			scaleButton(this, 100);
		};
	};
	image_mcl = new MovieClipLoader();
	image_mcl.addListener(tlistener);
	image_mcl.loadClip(thumbnails[k], "thumbnail_mc.t"+k);
}


Any advice and help with be greatly appreciated. I have been all over google with no luck.