Hi, I have this code below, what it is trying to do is load a series of swfs in a slideshow automatically, but it needs to wait until the currently loaded swf has stopped playing before it goes on to then next one. I am testing this through checking its currentframe over its totalframes but it doesn’t seem to work that well. Can anyone help?
Thanks!
slides_xml = new XML();
slides_xml.onLoad = startSlideShow;
slides_xml.load("slides.xml");
slides_xml.ignoreWhite = true;
// Show the first slide and intialize variables
function startSlideShow(success) {
if (success == true) {
rootNode = slides_xml.firstChild;
totalSlides = rootNode.childNodes.length;
firstSlideNode = rootNode.firstChild;
currentSlideNode = firstSlideNode;
currentIndex = 1;
updateSlide(firstSlideNode);
}
}
// Updates the current slide with new image and text
function updateSlide(newSlideNode) {
imagePath = newSlideNode.attributes.jpegURL;
slideText = newSlideNode.firstChild.nodeValue;
loadMovie(imagePath, targetclip.holder);
}
// Event handler for 'Next slide' button
next_btn.onRelease = function() {
nextSlideNode = currentSlideNode.nextSibling;
if (nextSlideNode == null) {
break;
} else {
if(targetclip.holder._currentframe>=targetclip.holder._totalframes){
currentIndex++;
updateSlide(nextSlideNode);
currentSlideNode = nextSlideNode;
}}
};
// Event handler for 'Previous slide' button
back_btn.onRelease = function() {
previousSlideNode = currentSlideNode.previousSibling;
if (previousSlideNode == null) {
break;
} else {
currentIndex--;
currentSlideNode = previousSlideNode;
updateSlide(previousSlideNode);
}
};
loader = function() {
if(targetclip.holder._currentframe>=targetclip.holder._totalframes){
//
targetclip.movie.gotoAndPlay("in");
//
nextSlideNode = currentSlideNode.nextSibling;
if (nextSlideNode == null) {
break;
} else {
currentIndex++;
updateSlide(nextSlideNode);
currentSlideNode = nextSlideNode;
}}
}
setInterval(loader, 1000);