XMLSocket Not Sending Data correctly

I’m currently programming a game with some other peeps, and were using a socket server to keep track of the positions of the players. Ill outline the server-client communication :

  1. Client connects
  2. Server sends “000\0”;
  3. Client sends Username + “\0”
  4. Client sends Position + “\0”
  5. Server broacasts new list of players + positions
    in the format :
    Username:::Position|Username:::Position etc… \0

The server side part is working, as it works perfectlty when we telnet to it.
But when we try in flash with the following code, step 1 works, then the server receives the username, but we cant get it to receive any data. The server works in a way that it wont receive data it it isnt delimited by
. Heres the AS were using :


/* Handle the receiving of player positions */
XMLSocket.prototype.onData = function (PlayerList){
if(PlayerList == "000") {
return;
}
var i = 0;
var CurrentUsername = "";
var CurrentInfo;
var PlayerArray = PlayerList.split("|");
for(i=0; i<PlayerArray.length; i++)
{
CurrentInfo = PlayerArray*;
		CurrentInfo = CurrentInfo.split(":::");
		// CurrentInfo[0] is the username, CurrenInfo[1] is the position for that user
} 
}				 
/* Initialize socket connection */
_global.InitSocket = function(Username){
var IP = "[www.billybussey.com](http://www.billybussey.com/)"; // Ip to listen on
var Port = 7777; // Port to listen on
_global.socket = new XMLSocket(); // Create socket object
_global.socket.connect(IP, Port); // Connect to socket
_global.socket.send(Username + newline); // Send username
_global.socket.send("0,0" + newline);	// Initial position
} 
/* Close socket connection */
_global.CloseSocket = function(){
_global.socket.close();
} 
/* Send new player position to socket */
_global.SendPosition = function(Position){
_global.socket.send(Position);
} 
_global.InitSocket("Meagain");

I am suspecting that the sending of the username is not terminated, because on my server console i can see that it sent a username, but i think it hangs there because when we telnet afterwards, we cannot see this username in the list of positions.