stop();
drops = 0
numdrops = 9;
for (i=2; i<=numdrops; i++) {
_root.water.duplicateMovieClip("water"+i, i+100);
}
i have that on the frame
onClipEvent (load) {
function reset() {
this._x = random(500);
this._y = -50;
enemySpeed = random(9)+7;
this.gotoAndStop(1);
this._visible = 1;
}
reset();
}
onClipEvent (enterFrame) {
this._y += enemySpeed;
if (this._y>400) {
reset();
}
if (this.hitTest(_root.main.catcher)) {
this.gotoAndStop(2);
_root.drops = _root.drops+1
reset();
}
}
and that on the movieclip
when i go 2 the next frame the movieclip keeps falling down … how do i stop it
i thought
if (_currentframe = 1)) {
reset();
but i havent tried