_currentframe vs. frame label. Ready...FIGHT!

Hey all! Currently, I’m trying to make an engine for a fighting game that utilizes combos. Right now, I’m marking the cutoff point from an action that leads into a combo (which will cut through the ending animation of the previous attack) between a non-combo (which will require the attack animation to run to completion) with an number specified in the code.

char.cut = 7;
if(char._currentframe >= char.cut){
   //next action;
}

What I would like to do, to make it easier to make small adjustments in attack lengths without having to change every detail is to label the cutoff frame. But I don’t know how to compare _currentframe (a number) to frame label (a string).

if(char._currentframe >= char.label){
   //next action;
}

Clearly, a direct comparison is not possible; but is there any way to associate the frame’s label with its number? Any help or advice would be much appreciated. Otherwise I’ll have to do it the long way :frowning:

Thanks in advance!