3D clipping

Hello :slight_smile:
I’m new here , so I’m going to present myself fastly. I’m kiroukou a french student and flash developper for the fun :smiley:

Ok now here is my question :wink:
I’m actually making a 3D engine, it works well, but I need to add a new feature that I don’t understand so well : clipping !
I’ve found some tutorials on the internet wich explain the theory, but mostly in english, and it’s not so easy for me to understand them:-/

So I’m wondering if you can explain it to me, and with a piece of code will be great :slight_smile: In fact it’s basically how to find plan eqations and how to check if my point is inside or not.

Regards
Kiroukou

The processes and time it takes to implement clipping in Flash makes it just not feasible. You’re probably only get a reliable frame rate with a few polys on the screen. At that point your 3D engine doesn’t really do much for you.

However, if you’re looking into rendering stills over a period of time, you may want to implement clipiing - for that, however, Flash forums are not the place you should be :wink: You’ll have to look into some other 3D/programming forums or possibly game design/programming.

Ok thank you senocular. I’ll go there and have a look :wink:
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