3D MotionBlur Test

This is a test I did in 3ds 9 using finalRender R2. I implemented MotionBlur, Depth Of Field, and Tint, which just adds a fade of blue to things at a further distance to the camera. Also I rendered the scene with Global Illumination and Anti-Aliasing (don’t know how it’s spelled) at a very high-detail. Rendertime is 25 minutes for this frame. I animated the teapot to turn drastically as well as bend its overall form.

I don’t have an animation for this, but more will come later.
The test is focused just on the quality of motion blur that I could do with finalRender.

What do you guys think? I’ve been testing MBlur all day today, and just wanted to share my test :D.

Could you crit the actuall look of the motion blur?
Thanks and Cheers :beer: