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About the talk category
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0
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577
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April 2, 2021
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Playful ambiguity is fun until you need certainty
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1
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3
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June 12, 2026
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Retro difficulty feels harsher with modern habits
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2
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1
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June 12, 2026
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Review quality says a lot about team habits
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1
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3
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June 12, 2026
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Code review quality is usually a culture signal
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0
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0
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June 12, 2026
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Small tools age better than giant suites
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0
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0
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June 12, 2026
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Playful labels can make a screen harder to trust
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0
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0
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June 12, 2026
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Debugging habits that survive scale are weirdly unglamorous
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3
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5
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June 11, 2026
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Big apps save clicks and spend your attention
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1
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4
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June 11, 2026
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Ai copilots seem to change how people trust their own work
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1
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2
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June 11, 2026
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Animation polish has a real cost
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1
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9
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June 10, 2026
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Older games asked more of your memory
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1
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7
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June 10, 2026
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Healthy defaults can quietly steer people
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2
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10
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June 10, 2026
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Toolchain churn feels more tiring than useful
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1
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6
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June 9, 2026
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The debugging habit that survives interruptions matters most
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3
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10
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June 9, 2026
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Polish is often the easiest thing to measure
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1
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9
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June 9, 2026
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Small tools are easier to trust until you need them to talk
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1
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10
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June 8, 2026
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Standardization looks tidy until exceptions pile up
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1
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9
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June 8, 2026
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Clarity and playfulness are always in tension
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2
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11
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June 8, 2026
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Debugging gets easier when the notes survive
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1
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9
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June 7, 2026
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Healthy defaults can feel like a quiet opinion
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1
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12
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June 7, 2026
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Debugging scales when you stop chasing everything at once
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3
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7
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June 7, 2026
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Real AI tools are more about correction than control
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1
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11
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June 6, 2026
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Polish can hide a lack of momentum
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1
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16
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June 6, 2026
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Some friction in creator tools feels useful
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2
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11
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June 6, 2026
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Convenience can flatten creator tools
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2
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16
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June 5, 2026
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The fantasy is one voice, but the job is coordination
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1
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10
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June 5, 2026
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Playfulness gets expensive when people need a straight answer
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1
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5
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June 5, 2026
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Retro difficulty worked differently than people remember
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1
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10
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June 4, 2026
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Playful ambiguity has a short shelf life
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1
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15
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June 4, 2026
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