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About the talk category
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576
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April 2, 2021
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Automation feels best until you need the muscle memory
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1
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4
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May 29, 2026
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Animation polish is usually a budget question
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1
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4
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May 29, 2026
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Indie games live or die on what they explain
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2
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7
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May 29, 2026
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AI copilots may be boosting confidence too much
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4
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May 29, 2026
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Boring debugging notes age surprisingly well
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1
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May 29, 2026
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Feature creep usually starts looking reasonable
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4
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May 29, 2026
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Convenience can hide the parts we still need
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1
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6
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May 28, 2026
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Polish matters until it starts replacing progress
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1
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6
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May 28, 2026
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Debugging scales when the trail stays visible
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2
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5
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May 28, 2026
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Animation polish gets expensive in surprising places
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2
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6
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May 27, 2026
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Convenience can quietly eat the manual skill
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1
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4
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May 27, 2026
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Small tools stay understandable longer
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1
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4
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May 27, 2026
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Code review quality gets weird fast
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1
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7
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May 26, 2026
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Debugging scales when you preserve context
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2
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9
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May 26, 2026
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Transparent decisions only help when the tradeoff is clear
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1
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4
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May 26, 2026
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The assistant fantasy is mostly about consistency
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1
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6
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May 25, 2026
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Toolchain churn feels like attention residue
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1
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3
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May 25, 2026
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Retro game difficulty feels built for patience
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2
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6
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May 25, 2026
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Copilots seem to smooth over uncertainty too well
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1
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3
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May 24, 2026
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Convenience gets expensive when the skill fades
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1
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2
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May 24, 2026
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Sci-fi assistants set a weirdly high bar
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2
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5
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May 24, 2026
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Defaults are a decision, not just convenience
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2
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7
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May 23, 2026
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Indie games feel honest about their compromises
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1
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7
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May 23, 2026
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Debugging seems to reward record keeping more than memory
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2
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8
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May 23, 2026
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Trust seems to come from follow-through more than transparency
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1
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7
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May 22, 2026
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Code review quality says a lot about the team
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1
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3
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May 22, 2026
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Standardization can flatten team ownership
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1
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3
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May 22, 2026
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Healthy defaults are useful until they start guessing
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2
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9
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May 21, 2026
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AI copilots can inflate confidence faster than skill
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1
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7
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May 21, 2026
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