A countdown timer than when finished, takes you to a different frame

EDIT: *that when finished
EDIT2: I have found a solution, sorry!

I don’t really know what I’m doing with this timer, so I put together a few mismatched pieces of code hoping it would work, but it doesn’t here’s what I’ve got:

var fl_TimerInstance:Timer = new Timer(1000, 10);
fl_TimerInstance.addEventListener(TimerEvent.TIMER, fl_TimerHandler);
fl_TimerInstance.start();

var fl_SecondsElapsed:Number = 1;

function fl_TimerHandler(event:TimerEvent):void
{
trace("Seconds elapsed: " + fl_SecondsElapsed);
fl_SecondsElapsed++;
}

function goOOT(e) {
gotoAndStop(761);
}

setTimeout(goOOT, 10*1000);

I get the error:
ArgumentError: Error #1063: Argument count mismatch on ZombieGame35_fla::MainTimeline/goOOT(). Expected 1, got 0.
at Function/http://adobe.com/AS3/2006/builtin::apply()
at SetIntervalTimer/onTimer()
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()

Basically, I want to go to frame 761 after 10 seconds. Could anyone please help?