A more efficient hitTest?

Hey, everyone.

I’m making a game with a LOT of symbols. Right now I need to hitTest them all (it easily goes up to like 700 symbols) with a for-loop. It gets a little laggy.

So what what’d be perfect for me would be a way to tell a symbol to hitTest just anything and then give me the instance name of whatever it hits. Is there a way of achieving this without a huge for-loop?

Hope this hasn’t been asked too many times already…