A new generation of flash Mode7(prerelease demo with as3.0 source)

Z-Ground is the ‘level editor’ of F.L.A.S.W.F. It is used to set up and display objects in a fake 3D space.
The main technology is [COLOR=blue]3D slice engine[/COLOR].
Actually, it will become a further development of old flash [COLOR=blue]mode-7[/COLOR] and [COLOR=blue]z-mapping [/COLOR]engine.
But it still has lots of limitations; you can’t look freely at any angle but at some static angles.
I decided to lock X-axis, you can’t look up or down, otherwise, it’s will be more complicated to deal with objects on the ground-
they must have more transformations. (But it’s easy if you want to look up or down, some small change of original code will do)
This time I release this demo just to show you the core code to map the ground texture, create the sky, and calculate and update the position of objects.
Not much optimization there, so it’s very slow.
Don’t worry; the further demo I will release will be much better and the code structure may be very different.
There will be real time shadows, physics, water, walls, ceilings terrain and more!
[COLOR=blue]DEMO[/COLOR]:http://flaswf.googlecode.com/files/zground_prerelease_demo.swf
[COLOR=blue]SOURCE[/COLOR]:http://flaswf.googlecode.com/files/zground_prerelease_demo_package_oldslowversion.rar
(http://code.google.com/p/flaswf/downloads/list)
[COLOR=blue]Original core code by André Michelle[/COLOR]:
http://www.gotoandplay.it/_articles/2003/07/3dmapping.php