Access an array of Sprites from the timeline

Hey!

i’m pretty new to AS3 and i’m having a problem with accessing an array from the timeline. What I’m trying to do is to add sprites from the array that is being created in a class. It goes like this

package
{

import flash.display.MovieClip;
import flash.net.*;
import flash.events.Event;

import flash.display.*;
import flash.events.MouseEvent;

public class ladda extends MovieClip
{
	public var xmlLoader:URLLoader;
	public var xmlRequest:URLRequest;
	
	public var dataXML:XML;
	public var xmlLista:XMLList;
	
	public var picThURL:String;
	public var picLaURL:String;
	
	public var infil:String;
	
	public var picThArray:Array = new Array(); 
	public var picLaArray:Array = new Array();
	
	var Container:MovieClip = new MovieClip();
	


	public function ladda(a:String, c:MovieClip):void
	{
		Container=c;
		
		infil=a;
		
		
		xmlLoader = new URLLoader();
				
		ladda1();
		
	}
	
	public function ladda1():void
	{
		
		
		xmlRequest = new URLRequest(infil);
		xmlLoader.load(xmlRequest);
		xmlLoader.addEventListener(Event.COMPLETE, readXML); 
		
	}
	
	public function readXML(event:Event):void
	{
			
			
			dataXML = new XML(xmlLoader.data);
			xmlLista = dataXML.*;
			displayXML();
			
			
	}
	
	public function displayXML():void

		{
			for (var i:uint=0; i<xmlLista.length(); i++)

				{
					
					
					var picTh:Sprite = new Sprite();
					var picLa:Sprite = new Sprite();
					
					picThURL = xmlLista*.file;
					picLaURL = xmlLista*.filela;
					
					
					
					
					
					var picThLoader:Loader = new Loader();
					var picLaLoader:Loader = new Loader();

					var picThRequest:URLRequest = new URLRequest(picThURL);
					var picLaRequest:URLRequest = new URLRequest(picLaURL);
					
					
					
					picThLoader.load(picThRequest);
					picLaLoader.load(picLaRequest);		

					picTh.addChild(picThLoader);
					picLa.addChild(picLaLoader);

					picThArray*=picTh;
					picLaArray*=picLa;
					
					picThArray*.x=80*i+80;
					picLaArray*.x=80*i+80;
					
					
					
										
				}
				
				picThLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, klar);
				
				
				
		}
		
		public function klar(event:Event):void
		{
			for (var i:int=0; i<xmlLista.length(); i++)
			{

				Container.addChild(picThArray*);					
			}
		}
		
		
	
}

}

This class successfully adds the sprites in the picThArray to the stage. But when I try to access a separate sprite in the array from the fla I get a message that its null. The code in the fla is

var test:ladda = new ladda(“data.xml”, container);

trace(test.picThArray[1]);

Cheers