Accessing Child Movie Clips in FD Created in Flash IDE

Hi,

i have created a symbol called Display which contains a timer. The timer itself is made of a watch and hand symbol. I have exported it into FD and what i am trying to achieve is to rotat the hand every 1,000 miliseconds ever 6 degrees. The problem i am having is accessing the child object, hand, and adding the rotation. Can somebody tell me how i can access my child object so i can get it to rotate please. Although, my initial idea was to create a hand symbol, but after seeing the class by pressing F4, i only saw the watch var.


package  
{
   import flash.display.MovieClip;
   import flash.display.Sprite;
   import flash.events.TimerEvent;
   import flash.utils.Timer;
   
   /**
    * TimerEvent.as demonstrates the use of using Timer Events
    * @author LuongVuong
    * Created on: 06 July 09
    * Last modified: 
    */
   public class TimeEvent extends Sprite
   
   {
       
      private var Display:SWCWorkFlow_Display;
      
      private var Watch:MovieClip;
      private var timer:Timer;
       
      
      
      public function TimeEvent() 
      {
      
         initialize();
         construct();
         
      }
      
      public function initialize() :void
      {
         Display = new SWCWorkFlow_Display();
         Watch = Display.watch;
         timer = new Timer(1000); // 1,000 mili seconds or 1 second
         
      }
      
      public function construct() :void
      {
         timer.addEventListener(TimerEvent.TIMER, onTimer);
         timer.start;
         addChild(Display);
      }
      
      // cant access hand and won't rotate even without???
      public function onTimer(evt:TimerEvent) :void
      {
         Watch.rotation += 6;
      }
      
   }
   
}

App
[[COLOR=#800080]http://www.megaupload.com/?d=M0T2W83R[/COLOR]](http://www.megaupload.com/?d=M0T2W83R)

 
P.S i am using FlashDevelop to build my app
 
Thanks