function playerattack(atktype, element) {
hitmax = Number(_root.wephitmax);
hitmin = Number(_root.wephitmin);
str = Number(_root.playerstr);
lvl = Number(_root.playerlevel);
attackelement = _root.atkelement;
_global.atktype = atktype;
_global.atkelement = element;
_global.hitdmg = random(hitmax)+0.5*(Str+Lvl/3);
CheckResist1();
_global.hitdmg = math.round(_global.hitdmg);
if (_global.hitdmg<=hitmin) {
_global.hitdmg = hitmin;
}
CheckResist2();
_root.monsterhp = Number(_root.monsterhp)-Number(_global.hitdmg);
}
/// Resistances and such
/// for monsters and players
///
function CheckResist1() {
AttackElement = _root.atkelement;
Target = _root.atktarget
_global.hitdmg = Number(_global.hitdmg)+_root.Target.AttackElement;
if (_global.hitdmg <= 0) {
Target.gotoAndPlay("block");
}
}
///
///
///
function monattack(atktype, element, damage) {
_root.damage = damage;
_global.hitdmg = random(_root.damage);
_global.atktype = atktype;
_global.atkelement = element;
_global.hitdmg = _global.hitdmg;
_root.hp = Number(_root.hp)-Number(_global.hitdmg);
}
function messagebox(msg) {
_root.txtmsg = msg;
_root.msg.gotoAndPlay(2);
}
function Playerturn() {
_root.rpgmove = 1;
_root.atktarget = "monster";
}
function Monsterturn() {
_root.rpgmove = 0;
_root.atktarget = "player";
}
i can’t figure out how to make a Resistance system :S
i been trying for a little over a week and im stumped :S
heres the monster movieclip coding for stats
Monstername = "DemonChomper"
fire= -25
light= +25