Actionscript 3 Project (Playbook) & openGL Integration

Hey everyone,

I’m building an application that has a certain colouring feature where the user is able to select pencil crayons and essentially draw on a white surface and erase and what not. I was hoping the actual implementation/math/logic for drawing would be taken care of and all I would have to do is set up touch events in my Playbook project.

The problem I have is how do I integrate the openGL library with a Playbook project that solely uses AS3. I’ve looked around the web for like a ‘AS3GL’ equivalent but couldn’t find anything, it seems that openGL is only catered to certain platforms/languages?

Any help is sincerely appreciated, thank you.