Adding event listeners

I have a Guest class like this:-

class Guest{
	private var guest_mc:MovieClip;
	private var guestName: String;
	private var rfid:Number;

	public function Guest(name:String, target:MovieClip, depth:Number){
		guest_mc = target.attachMovie("guest", name, depth);
		guest_mc.addMouseListener('mouseMove', this);
	public function setPosition(x:Number, y:Number){
		guest_mc._x = x;
		guest_mc._y = y;
	public function setGuestName(guestName:String){
		this.guestName = guestName;
	public function getGuestName ():String{
		return guestName;
	public function setRfid(rfid:Number){
		this.rfid = rfid;
	public function getRfid ():Number{
		return rfid;
	 public function mouseMove ():Void {
		 trace("Moved the Mouse");

Since I would have many instances of Guest created dynamically, I am iterating througha for loop to make life easier

var numOfPeople = names.length;
	for(var i=0; i<numOfPeople; i++){
		var someguest="guestclip" + i;
		var x = random(300);
		var y = random(300);
		var statusNum = charStatus*; 	   
		if(statusNum == "1"){
			this[someguest] = new Guest("guest"+i, this, i)

When a guest instance is clicked, I would like it to identify itself, that is perhaps return the guestName that I set using the OOP technique. The big question is- why doesnt the dynamic movie clip respond to the mouse click although I have a MouseListener added to it? I want to add the mouse listener in the class definition since it would be easier to handle events for multiple instances(i think so, others might think otherwise).