I am trying to add a time feature to the gallery here on Kirupa. There will be next and back buttons to change data from xml, however I would like to add a time feature to change every 5 - 8 seconds. This is how I am going about it should I be using setInt it is talked about in many other tutorials as listed for tim?:
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
image = [];
title = [];
button = [];
description = [];
link = [];
total = xmlNode.childNodes.length;
for (i=0; i<total; i++) {
image* = xmlNode.childNodes*.childNodes[0].firstChild.nodeValue;
title* = xmlNode.childNodes*.childNodes[1].firstChild.nodeValue;
button* = xmlNode.childNodes*.childNodes[2].firstChild.nodeValue;
description* = xmlNode.childNodes*.childNodes[3].firstChild.nodeValue;
link* = xmlNode.childNodes*.childNodes[4].firstChild.nodeValue;
}
firstImage();
} else {
content = "file not loaded!";
}
}
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("stuff.xml");
/////////////////////////////////////
listen = new Object();
listen.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
prevImage();
} else if (Key.getCode() == Key.RIGHT) {
nextImage();
}
};
Key.addListener(listen);
conback.onRelease = function() {
prevImage();
};
conforw.onRelease = function() {
nextImage();
};
/////////////////////////////////////
p = 0;
this.onEnterFrame = function() {
filesize = picture.getBytesTotal();
loaded = picture.getBytesLoaded();
preloader._visible = true;
if (loaded != filesize) {
preloader.preload_bar._xscale = 100*loaded/filesize;
} else {
preloader._visible = false;
if (picture._alpha<100) {
picture._alpha += 10;
}
}
};
function nextImage() {
if (p<(total-1)) {
p++;
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[p], 1);
title_txt.text = title[p];
but.butText.html = true;
but.butText.htmlText = button[p];
desc_txt.text = description[p];
picture_num();
}
}
}
function prevImage() {
if (p>0) {
p--;
picture._alpha = 0;
picture.loadMovie(image[p], 1);
title_txt.text = title[p];
but.butText.html = true;
but.butText.htmlText = button[p];
desc_txt.text = description[p];
picture_num();
}
}
function firstImage() {
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[0], 1);
title_txt.text = title[0];
but.butText.html = true;
but.butText.htmlText = button[0];
desc_txt.text = description[0];
picture_num();
}
}
function picture_num() {
current_pos = p+1;
pos_txt.text = current_pos+" / "+total;
}
[COLOR=blue]function timing() {
///Should I be using setInt herefor times viewd and rolling through to next???
picture._alpha = 0;
picture.loadMovie(image[p], 1);
title_txt.text = title[p];
but.butText.html = true;
but.butText.htmlText = button[p];
desc_txt.text = description[p];
picture_num();
}[/COLOR]
Cause I would like to have next back and pause as well pausing playing state. Hit me with any tut or reading on here if anyone can recommend.