AI vs. AI - battle!

Hey, I just got a cool idea, let’s make an AI enemy, and
let them fight against each other! The smartest would win.

To make it harder to win against the other,
we have to make some limits for speed, attacks
shields, shooting, ect!

The style of the “fight” can be anything; space ships, platform game,
fighting game, balloons, ect.

Then, the two AI’s names could be ai1 and ai2.
Everything is going to be maked in Flash. :slight_smile:

Anyone intrested? :beam:

I say a platform game! :smiley:

I would realy like to join/see where this battle is going, but it seems that the tread is dying… :skull:

…but it seems that the tread is dying…

lol, its already dead :stuck_out_tongue:

[size=1]but dont worry, ill bump it once in a while, i have loads of free time to do it[/size]

AHAHAh^

don’t die now i just saw the post =( i’ll make the tile-based engine, ok i won’t make it since it’s alread it classes but im not bring those classes to generic code

a new idea. let’s have this poison/powerup maps but the point would be not to kill each other, but to get from point 1 to point 2 in shortest time or in fixed time with maximum health. bots will be presented same maps randomly pre-generated and held in secret untill the day of contest. so that it will be down to simplest optimization problem, for starters.

Noo let them fight! Kill kill! Murder each other! :bad:

destructive script is easier to be done

the project isn’t going anywhere so it doesn’t really matter :slight_smile:

Well, lets do something about it!
Come on people, lets make a start!

:bu:

no it’s not. it isn’t. :rd:

it is…

kill(all)

I’ve started on something, help me now! :smiley:
Someone have to continue, if I would make it alone, I
don’t think it would be so good. :stuck_out_tongue:

:smiley:

Patttt, this stuff is supposed to have a placeholders that people can override with their code. Something like a “class Bot {…”, that can be inherited, with virtual funcs like “OnTimeTick(enemy_position:****Point,…” :confused:

Puppy, I know, but it’s a start. :stuck_out_tongue:

starting yes! :beer:

i was working on something, then i won’t release because its not in classes, but its gonna three different types of classes

mage/knight/sharpshooter

and they all have there strategic ways of killing ie, mage runs from knight but if runs into a wall gets confused and stops firing magic , blah blah sharpshooter can’t shoot past walls i’ll post later… and puppy, fighting is so much easier then racing :hitman:

Hmm, is that a good start?
We have to work with this! :slight_smile:

that what? “that” where?

Huh?! :sailor:
<TABLE cellSpacing=3 cellPadding=0 border=0><TBODY><TR><TD></TD><TD></TD></TR><TR><TD></TD><TD>AI_test.swf* (2.1 KB, 26 views)*</TD></TR></TBODY></TABLE>

offtopic: what that sailor smiley is supposed to mean?