Hello!
I am creating a class that will perform an animation (resize an object over 32 frames). Once the animation is complete I need to call the next step within the class yet I do not know how this is done.
the code is too clouded to give a clear example but let me give a sample of what I am trying to do within a class.
[AS]
private function animate():Void {
my_mc.onEnterFrame = function () {
// my animation code
if (currentframe == 32) {
delete this.onEnterFrame;
//I want to call "callwhenanimateisdone" here
}
}
}
private function callwhenanimateisdone():Void {
//next instructions
}
[/AS]
Make sense? seems simple enough… hopefully it is
Thanks in advance for any help given.