I’m working on a game where I use the lineTo function a lot to draw things, except things really slow down when the lines you’ve drawn intersect, so I was thinking of writing my own functions to draw lines. I’ve written a function that draws lines onto a bitmap using setPixel32, but it’s slow as hell… so I was wondering if there’s some way to manually set the RGB values for each pixel on the screen, the way flash does when it renders its vector graphics. …*******it, this is hard to explain, and i don’t really know computer jargon too well any response, even a “wtf are you asking???” response, would be appreciated, thanks