Arrary of words through space (help)

I have an FLA where a set of words in an array move through space when pressed however I would like to load an external swf to based on the word pressed.
[url=“http://www.design-lobby.com/Space.zip”]
This is the FLA

and this is the action script on the main timeline

// register root as environment
Object.environment = this;

// create camera object
this.cam = {x:0, y:0, z:500, dx:0, dy:0, dz:-500};

// set environmental constants
this.fl = 1000;

// create ‘space’ to which all words will be attached
this.createEmptyMovieClip(“space”,1);
// center ‘space’ on the stage
space._x=300;
space._y=169;

// a string of words related to the wind
this.somewords = “wind breeze storm stormy tornado text space three dimensional infinite recursive instance object distort environmental atmospheric blow gush whoosh thrash whirl push roar rush caress flow swoop”;
// convert the string of words into an array of words
this.wordList = new Array();
this.wordList = this.somewords.split(" ");

// create one instance for each word in the list
for (n=0;n<this.wordList.length;n++) {
// pick a word from the list
var word = Object.environment.wordList[n];
var x = random(600)-300;
var y = random(337)-169;
var z = random(Object.environment.fl*2)-Object.environment.fl;

// create an instance of the SpaceWord object
nombre = "word"+String(depth++);
initialization = {txtword: word, x: x, y: y, z: z};
space.attachMovie("spaceWord", nombre, depth, initialization);

}

this.onEnterFrame = function() {
this.cam.dz+=.5;
// move the camera to its destination
this.cam.x+=(this.cam.dx-this.cam.x)/10;
this.cam.y+=(this.cam.dy-this.cam.y)/10;
this.cam.z+=(this.cam.dz-this.cam.z)/30;
}

stop();

Identifier for spaceWord = spaceWord
action script within spaceWord mc

#initclip
// constructor
function SpaceWord() {
// set up button functionality
this.btnSquare.onPress = function() {
// push the camera towards the word by setting destination just a bit in front
Object.environment.cam.dx = this._parent.x;
Object.environment.cam.dy = this._parent.y;
Object.environment.cam.dz = this._parent.z+Object.environment.fl*.9;
// disable and hide button
this.enabled = false;
this._visible = false;
};
// set continual function to render word
this.onEnterFrame = this.render;
}
// allow SpaceWord to inherit MovieClip properties
SpaceWord.prototype = new MovieClip();
// instance methods
SpaceWord.prototype.render = function() {
var zActual = Object.environment.fl+this.z-Object.environment.cam.z;
// has the object moved behind the camera?
if (zActual>0) {
// object is still visible
// calculate scale
var scale = Object.environment.fl/zActual;
// set position using camera as an offset
this._x = (this.x-Object.environment.cam.x)scale;
this._y = (this.y-Object.environment.cam.y)scale;
// set size
this._xscale = scale
100;
this._yscale = scale
100;
// set fog
this._alpha = 100 - 99 * zActual/Object.environment.fl*.3;
} else {
// object has moved behind camera
// reposition further down the line
this.z += Object.environment.fl*2;

    // enable button
    this.btnSquare.enabled = true;
    this.btnSquare._visible = true;
}

};
SpaceWord.prototype.setWord = function(s) {
this.txtWord = s;
};
SpaceWord.prototype.setPosition = function(x, y, z) {
this.x = x;
this.y = y;
this.z = z;
};
// Connect the class with the linkage ID for this movie clip
Object.registerClass(“spaceWord”, SpaceWord);
#endinitclip

I have tried adding this however it doesn’t seem to work

//link the SpaceWord to a swf with the same name
nombre.mylink = word;
nombre.onPress = function() {
    loadMovieNum(this.mylink+".swf",1);
}

but this doesn’t seem to work can anyone help me…