Hello,
I was just wondering if this is possible…
Can I write:
if (this.hitTest !=(HitTest_mc)) {
trace("not there");
}
Basically all I want it to do is I have a drag item and it can be dragged anywhere on the stage. If it hits - HitTest_mc then it does one action but if when released it hits anywhere else in the stage it performs another.
I can’t do an else statement as it is on a MouseUp statement and it just mucks up other pieces of code.
Thanks,
Katy