Help! I have made a image-viewer. I’ve this AS for the viewer:
import mx.transitions.Tween;
import mx.transitions.easing.*;
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
image = [];
description = [];
thumbnails = [];
total = xmlNode.childNodes.length;
for (i=0; i<total; i++) {
image* = xmlNode.childNodes*.childNodes[0].firstChild.nodeValue;
description* = xmlNode.childNodes*.childNodes[1].firstChild.nodeValue;
thumbnails* = xmlNode.childNodes*.childNodes[2].firstChild.nodeValue;
thumbnails_fn(i);
}
firstImage();
} else {
content = "file not loaded!";
}
}
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("images.xml");
/////////////////////////////////////
listen = new Object();
listen.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
prevImage();
} else if (Key.getCode() == Key.RIGHT) {
nextImage();
}
};
Key.addListener(listen);
previous_btn.onRelease = function() {
prevImage();
thumbPrev();
};
next_btn.onRelease = function() {
nextImage();
thumbNext();
};
/////////////////////////////////////
p = 0;
this.onEnterFrame = function() {
filesize = picture.getBytesTotal();
loaded = picture.getBytesLoaded();
preloader._visible = true;
if (loaded != filesize) {
preloader.preload_bar._xscale = 100*loaded/filesize;
} else {
preloader._visible = false;
if (picture._alpha<100) {
picture._alpha += 10;
}
}
};
function thumbNext() {
mc = this.thumbnail_mc;
if (p<total-1) {
var nieuwsTween:Tween = new Tween(mc, "_x", Strong.easeOut, mc._x, mc._x-170, 0.5, true);
nieuwsTween.onMotionFinished = function() {
this.previous_btn.enabled = true;
this.next_btn.enabled = true;
};
}
}
function thumbPrev() {
mc = this.thumbnail_mc;
if (p<total-1) {
var nieuwsTween:Tween = new Tween(mc, "_x", Strong.easeOut, mc._x, mc._x+170, 0.5, true);
nieuwsTween.onMotionFinished = function() {
this.previous_btn.enabled = true;
this.next_btn.enabled = true;
};
}
}
function nextImage() {
if (p<(total-1)) {
p++;
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[p],1);
desc_txt.text = description[p];
picture_num();
}
}
}
function prevImage() {
if (p>0) {
p--;
picture._alpha = 0;
picture.loadMovie(image[p],1);
desc_txt.text = description[p];
picture_num();
}
}
function firstImage() {
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[0],1);
desc_txt.text = description[0];
picture_num();
}
}
function picture_num() {
current_pos = p+1;
}
function thumbnails_fn(k) {
thumbnail_mc.createEmptyMovieClip("t"+k,thumbnail_mc.getNextHighestDepth());
tlistener = new Object();
tlistener.onLoadInit = function(target_mc) {
target_mc._x = hit_left._x+(target_mc._width+5)*k;
target_mc.pictureValue = k;
target_mc.onRelease = function() {
p = this.pictureValue-1;
nextImage();
};
target_mc.onRollOver = function() {
this._alpha = 50;
};
target_mc.onRollOut = function() {
this._alpha = 100;
};
};
image_mcl = new MovieClipLoader();
image_mcl.addListener(tlistener);
image_mcl.loadClip(thumbnails[k],"thumbnail_mc.t"+k);
}
Now i would like to make a loop for the thumbnails so they don’t have a beginning or end. (Now when i scroll to the right the thumbnails stop at the last thumbnail, i want it to begin at the first thumb again).
I’m also trying to make that the middle thumbnail represents the photo in target_mc. Anyone has a idea how i can do that!?
Thanks!
William