AS3: 3D rotate a wheel towards users point of view

Okay I have a mc in the shape of a wheel. I can rotate the wheel 360 degrees, but what I am trying to accomplish is once a rotationY has been applied, rotate the wheel 360 degrees without a bobble. Visual: A car wheel as it is driving away from you towards the horizon. The only difference is i would lke it to be stationary. So…
with this tween:
TweenLite.to(wheel, 1, {rotationZ:360, repeat:-1});
the wheel rotates. Now i want to add a rotationY say -44. Now once that is applied, spin the wheel. Right now I can only get a penny spinning turned at 45 degrees. Anyone know how to accomplish this?

Thanks!