Okay I have a mc in the shape of a wheel.  I can rotate the wheel 360 degrees, but what I am trying to accomplish is once a rotationY has been applied, rotate the wheel 360 degrees without a bobble.  Visual:  A car wheel as it is driving away from you towards the horizon.  The only difference is i would lke it to be stationary.  So…
with this tween:
TweenLite.to(wheel, 1, {rotationZ:360, repeat:-1});
the wheel rotates.  Now i want to add a rotationY say -44.  Now once that is applied, spin the wheel.  Right now I can only get a penny spinning turned at 45 degrees.  Anyone know how to accomplish this?
Thanks!