AS3 Dynamic photo galleries Help

I’ve created a photo gallery that dynamically loads images into a movieclip entitled ‘gallery’. Right now the images are listed in an array. how would I make it so that different arrays could be loaded for different image galleries on the site? For example clicking a certain button would tell the movieclip to load different sections like “1.jpg”, “a1.jpg”, “b1.jpg” and so on.

stop();
import gs.*;
import fl.transitions.*;
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
stage.align=StageAlign.TOP_LEFT;
stage.scaleMode=StageScaleMode.NO_SCALE;

var loader = new Loader();
var currentImage:DisplayObject;
var i:int=0;

var images:Array = new Array(
"1.jpg",
"2.jpg",
"3.jpg",
"4.jpg",
"5.jpg",
"6.jpg",
"7.jpg",
"8.jpg",
"9.png",
"10.jpg",
"11.jpg"
);

cv.addEventListener(MouseEvent.CLICK,showpic2);
function showpic2(event:MouseEvent) {
	cv.gotoAndPlay(1);
	news.gotoAndStop(1);
	links.gotoAndStop(1);

	gotoAndPlay("bio");
}

news.addEventListener(MouseEvent.CLICK,showpic3);
function showpic3(event:MouseEvent) {
	news.play();
	cv.gotoAndStop(1);
	links.gotoAndStop(1);

	gotoAndPlay("news");
}


links.addEventListener(MouseEvent.CLICK,showpic4);
function showpic4(event:MouseEvent) {
	links.play();
	news.gotoAndStop(1);
	cv.gotoAndStop(1);
	gotoAndPlay("links");


}

intro.addEventListener(MouseEvent.CLICK,showpic5);
function showpic5(event:MouseEvent) {
	gotoAndStop("intro");
}


function loadProdComplete(e:Event):void {

	if ((currentImage != null) && (gallery.contains(currentImage))
	    ) {
		gallery.removeChild(currentImage);
	}



	currentImage=e.target.content;

	var bit:Bitmap=e.target.content;
	if (bit!=null) {
		bit.smoothing=true;
	}
	gallery.addChild(e.target.content);
	gallery.addChild(currentImage);



}

function loadNextImage(event: MouseEvent):void {
	i++;
	if (i>=images.length) {
		i=0;
	}
	trace("Index: "+i);
	loader.load(new URLRequest(images*));
	trace("Image: " + images*);


}

loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadProdComplete);
loader.load(new URLRequest(images*));
gallery.addEventListener(MouseEvent.CLICK, loadNextImage);