AS3 Game Scoreboard

[COLOR=#000000][FONT=verdana]I am making my very first AS3 game, and though it’s quite simple I’m having trouble setting up a scoring system.[/FONT][/COLOR]

[COLOR=#000000][FONT=verdana]The concept of the game is simple. Objects appear on the screen, clicking the objects adds points. For this project I am working with 3 AS files, a Document class and two movieclip class files. I would also like to track how many objects have been added to the stage in addition to the score which should track how many objects have been clicked.[/FONT][/COLOR]

[COLOR=#000000][FONT=verdana]Here is my Doc Class[/FONT][/COLOR]

[COLOR=#000000][FONT=verdana]ActionScript Code:

[LEFT]package {

 import flash.display.MovieClip;
 import flash.display.Stage;
 import flash.events.Event;                         
 import flash.events.TimerEvent;               
 import flash.events.MouseEvent;               
 import flash.utils.Timer;
 import flash.text.TextField;
 import VegeDoc.tomato;
 import VegeDoc.carrot;



 public class VegeDoc extends MovieClip {
     
      public var tims:Timer = new Timer(1500, 1);
      public var score_txt:TextField = new TextField;
      public var myScore:Number = 0;
      public var createTomato:Timer;
      public var createCarrot:Timer;


     
      public function VegeDoc() {
           // constructor code
          
      var newTom:VegeDoc.tomato = new tomato();
           stage.addChild(newTom);
             
      var newCarrot:VegeDoc.carrot = new carrot();
           stage.addChild(newCarrot);


     
      createTomato = new Timer(1000);
      createTomato.addEventListener(TimerEvent.TIMER, sendTomato);
      createTomato.start();
     
      createCarrot = new Timer(1000);
      createCarrot.addEventListener(TimerEvent.TIMER, sendCarrot);
      createCarrot.start();
     
      tims.addEventListener(TimerEvent.TIMER_COMPLETE, sendTomato);
      tims.start();
     
     


          
      }
     
 public function sendTomato(e:Event) {
      var t2 = new tomato();
      stage.addChild(t2);


     
     
 }

 public function sendCarrot(e:Event) {
      var c2 = new carrot();
      stage.addChild(c2);


 }

 public function onClick(e:MouseEvent):void

{
score_txt.text = String(myScore+10); }

 }

}
[/LEFT]
[/FONT][/COLOR]
[COLOR=#000000][FONT=verdana]This is one movie clip class (they are both identical, except class names)[/FONT][/COLOR]

[COLOR=#000000][FONT=verdana]ActionScript Code:

[LEFT]package VegeDoc {
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.text.TextField;
import flash.utils.getDefinitionByName;
import flash.display.DisplayObject;
import flash.display.DisplayObjectContainer;

 public class tomato extends MovieClip
 {




      public var speed:Number;
      public var timmy:Timer = new Timer(50,0);
      public var xSpeed: Number = -7;
      public var ySpeed: Number = -3;
      public var score_txt:TextField = new TextField;
      public var myScore:Number = 0;


     
      public function tomato(){

           this.x = Math.random();
           this.y = Math.random()*800;
           speed = Math.random()*10 + 5;
          
           addEventListener(Event.ENTER_FRAME, moveTomato, false, 1, true);
           addEventListener(MouseEvent.CLICK, clickTomato, false, 2, true);    
           addEventListener(MouseEvent.CLICK, onClick, false, 0, true);




      }         
     
     
     
 public function moveTomato(e:Event):void{
           var mc:MovieClip = MovieClip(e.target);
           mc.x += mc.speed;
           if(mc.x < -2000 || mc.x > (this.stage.stageWidth + 12000)){
                mc.removeEventListener(Event.ENTER_FRAME, moveTomato);
                mc.removeEventListener(MouseEvent.CLICK, clickTomato);
                mc.stage.removeChild(mc);


      }
 }




 public function clickTomato(e:MouseEvent):void{
           var mc:MovieClip = MovieClip(e.target);
                mc.removeEventListener(Event.ENTER_FRAME, moveTomato);
                mc.removeEventListener(MouseEvent.CLICK, clickTomato);
           mc.parent.removeChild(mc);

}

public function onClick(e:MouseEvent):void
{
score_txt.text = String(myScore+=10);
trace (String(myScore));
}

}

}
[/LEFT]
[/FONT][/COLOR]
[COLOR=#000000][FONT=verdana]Any help is greatly appreciated, I’ve been stuck on this for a couple days now.[/FONT][/COLOR]