I was thinking about using TweenLite’s onUpdate instead of adding an ENTER_FRAME Event Listener… there are lots of objects that I’m working with, and I’m wondering if it’d be faster (like processing wise) to use TweenLite’s onUpdate to control their behaviour (cos when they finish tweening, the object dies any way) or would an ENTER_FRAME event for each one be faster… Am I making sense here? I really need to speed up this game and I’m trying to think of ways to do it… There are lots of simple objects moving and particle effects and stuff that I’ve toned down as much as possible, but it’s still being slow on me… Any help would be great.
Its kind of an apples and oranges thing. TweenLite does things every frame. Its an engine for tweening. The ENTER_FRAME event is just when it does its business. If all you need is an event that happens every frame, just use an ENTER_FRAME event. That is unless you actually need the functionality TweenLite provides.