im making a game where you play as a pilot and have to shoot down enemy aircrafts, when the enemy is hit with the bullet it is “reset” so it can respawn and so on.
my problem is this; in the script the enemy is originally “Enemy0” but is dupicated as “Enemy” so in the script it has to be referred to as [“Enemy”+i] i need to know how to attach the “explosion” at the enemies _x and _y positions when the enemy is “reset”
this is pretty much the only issue in my game so its quick solution would be great, thanks.