Hi,
I am facing a sort of a crisis in implementing audio in my Flash project. The thing is that audio has to be called from an external folder (in mp3 format) in a flash file which has lots of animations in it. And we have implemented it at such.
The audio (which is a voice over) thus called in the runtime should be in sync with the animations running.
For that purpose, it is being called using AS right from the frame the animations starts.
Now the problems are as follows:
1.) The animations we are making are called in an HTML file at runtime. And the issue is that since they are made up of some heavy illustrations and animated too, it runs at a very slow pace, while the audio which is being called dynamically runs at its own bit-rate leaving the animation far behind, and hence the problem.
2.) Second thing noticed is that frame rate of such animations increases in the HTML shell once the resolution of the monitor is reduced and vice-versa while the audio keeps its pace in all the resolutions.
3.) Thirdly it has also been observed that while the animation is running with the audio in the shell, if we press CTRL + TAB and switch to other application and be there for a while, and come back, graphics are long finished with all the animation while the audio is still playing. And this is true for all the resolutions.
It is not allowed due to the limitations and the scope of our work to embed audio in each flash file.
Please suggest any kind of suggestion or possibly a workaround if anyone has faced a similar problem.
Thanks a lot……