Well, after returning to Flash and testing out MX, i’ve been able to pull off some projects, three to be exact. since i have no artistic talent whatsoever, all these movies are plain script which, as some veterans may know, is mainly my style. i’ve played with the new drawing API in MX and found the solution to most of my problems with them and found out how most of the functions work. anyway, here are the projects:
<a href=http://filebox.vt.edu/users/mdimatul/swf/rotation.swf target=_blank>Rotation field</a>
- I wanted to create somewhat of a planetary system using circles. Digging up some of the 3D algorithms in the past, I made this movie. I’m not too pleased with it since it doesn’t exactly convey the effect i wanted. anyway, in the movie ** hold down the mouse button and move up and down to shift the view**.
<a href=http://filebox.vt.edu/users/mdimatul/swf/curveTo.swf target=_blank>curveTo</a>
- This is one of my first creations with the new Drawing API in MX. I was playing with some numbers trying to figure out what exactly were the controls in the parameters for curveTo. When this first appeared, I thought it would be a good way to produce fields of grass. But still not knowing what two of the four parameters did, i just made this black hole-ish effect. This movie produces random lines, so refresh to get new designs (which, IMO isn’t really that different each time). Also, you may have to adjust the brightness of your monitor in order to see this. It looked brighter on my laptop but forgot to adjust it for regular monitors.
<a href=http://filebox.vt.edu/users/mdimatul/swf/particles3D.swf target=_blank>Particles</a>
- Finally, my most recent creation is this field of boxes in a 3D environment. This movie mainly served as a refresher for my 3D algorithms. This time around i tried something new: before i couldn’t really control the objects farther back and closer to the screen. I always had a problem where an object that was farther from view would be on top of an object that is closer, which isn’t right, as common sense makes of it. This time around i resolved this problem using some of the wonderful depth functions MX had to offer. so now, in the movie, objects should be where they seem: boxes closer are larger and cover up everything behind it that is farther away and when it rotates to the back, it is behind all the boxes in front of it. You can control the rotation of the field using your mouse and the center of the movie. The farther away from the center you are on each axis, the faster the field will rotate on that axis.
Note that the first and third movies takes a lot of CPU so don’t leave it running in the background.
Well that about does it for now. Once i get enough stuff, i’m going to run a website that has all of my experiments and projects. hopefully that won’t be too far off in the future.
G’day!