Bantumi coders!

Started by Iam Montoya
Code Breakdown: Part I

  1. establish four or five colors for the stones.
    Suggestion: We could also use four or five nice graphics, instead of just changing RGB for a circle. How would we use the graphics instead of just vector circles? How would the code change? (Meaning, we wont be able to just attachMovie at that point, or we would have to attach it four or five times.)

  2. Once all 48 seeds are loaded and on screen, they need to be distributed to the 12 wells. How should we do that? Should we just put them there automatically? Should we show animation of stones going over there one by one?

  3. Every well needs to show a number that displays how many stones are in each well.
    1-2, Ok, but I think that the real problem is not distributing the stones, but it’s placing them aroung the board when the user has decided to play.

3 is easy.

  1. AI :trout:

:slight_smile: Well, here’s where the challenge begins.

Btw, POM… that looks awesome!.. I’m looking at it to see if I understand. I’d like to understand more about the depth and seeddepth, and how you loaded the seeds into the wells. Can you explain?

Also (for anyone), I’d like to understand where I was failing with it. That is merely so I can learn a better way (which is one of the goals of the project anyway :slight_smile: )

as we improve the code, we want to show animation of a seed moving into a cup, it helps to see where the seeds are going, especially for beginning players. Let me know what you think

That’s very cool POM :beam:

I’m sorry I haven’t been following lately, school and work are taking up my time :-\

I’m still in though, should have some free time this week :slight_smile:

I like the way he organized the AS in different layers. That is excellent. I also like the way you combined some of the functions, therefore streamlining code. I still would love to run over the code to “hear” the thought process. Too bad you’re in France, or I’d get in my car and drive over, buy some pizza and we could let the propellers fly.

Update, in case you guys are interested. Turns are now handled (sort of…)

Im still on it… I will just be going slow for the next week. I’ll be at the MAX conference.