Bitmap Font Engine

Hi guys,

Has anyone tried making a simple engine where font characters are stored in a BitmapData object and text is displayed by blitting (copyPixels) quads for each individual character ?

I am thinking of doing that but if it’s a terrible idea I shouldn’t bother.

The problem I have with doing it the normal way is that I need TextFields for everything. I need to make a fancy table with text and graphics (for a game lobby) and the code gets pretty ugly with all those TextField children.

Thanks.