Bitmap quality issue in flash V6 vs V7

I’m gettting the very old bitmap blurring or shifting problem. I’ve covered all the bases and it still won’t display correctly.

This doesn’t happen so much when I publish in V7, but mostly happens when I publish in V6. (see images below)

BTW, the reason I’m using bitmap text (imported GIFs) is because the size is a lot smaller than embedding the font or using vector outlines. I also NEED to publish in V6 for the widest compatibility.

I’ve:

  • Made sure the images are on exact pixel coordinates (12.0)
  • Made sure all movieclips that the images exist in are on exact corrdinates
  • Tried fading from 1% to 99% instead of 0-100
  • Tried doing “break apart” on the image (inside a graphic symbol)
  • Quality is set to “best”
  • The problem happens even when I place this on the main timeline at coordinates 0,0, so I know the positioning isn’t the issue.

Original: (from the flash stage)

Published in V7:

Published in V6:

Any ideas? Driving me crazy.

Anyone?

I did figure out that it has something to with the fact that the GIFs are inside a button. When I place the GIFs directly on the stage they display fine. But as they are currently on the button states Flash insists on stretching them. Uggg!

I’m still having this problem. I’ve even converted all my buttons into Movieclips, and it still messes up my GIFs.

This is finally solved. I ended up making all buttons movieclips, using actionscript to animate their rollover states. Then I had to convert each GIF into a graphic symbol.

So whats up with Flash and bitmaps in button states?