Bitmap smoothing :S

Hello,

Working on a fullscreen website with bg-images. I’ve loaded the images in through xml but the smoothing is very bad. I see big pixels! Is here anyone who knows how i can implement the attachBitmap function into this script:

// ------------- Initialize Arrays to Hold Bitmap Images -------------

import flash.display.BitmapData;
var Bitmaps = new Array();
var BitmapWidths = new Array();
var BitmapHeights = new Array();

// ------------- Set Location Indexes and Drag Motion Var -------------

_global.CenterIndex = 0;
_global.RightIndex = 1;
_global.LeftIndex = Images.length-1;
//_global.notInMotion = true;

// ------------- Load Images Sequentially -------------

var loading=0;
Loading.loading.text = (loading + 1) + " of " + Images.length;
Loading._alpha = 100;

var ImageLoader = new MovieClipLoader();
var ImageListener = new Object();
ImageLoader.addListener(ImageListener);

ImageListener.onLoadInit = function(mc) {
	
	Bitmaps[loading] = new BitmapData(mc._width, mc._height, true);
	BitmapWidths[loading] = mc._width;
	BitmapHeights[loading] = mc._height;
	
	Bitmaps[loading].draw(mc);
	
	ImageLoaderTemp.removeMovieClip();
	
};
	//var image = ImageLoaderTemp.createEmptyMovieClip("ImageHolder" + loading, ImageLoaderTemp.getNextHighestDepth());
  	//image.attachBitmap(Bitmaps[loading], 1, "auto", true);
 	//image._quality = "BEST"
	//ImageLoader.loadClip(Image[loading], image);
	
	ImageLoaderTemp.createEmptyMovieClip("ImageHolder" + loading, ImageLoaderTemp.getNextHighestDepth());
	ImageLoader.loadClip(Images[loading], ImageLoaderTemp["ImageHolder" + loading]);

		

// ------------- Rigged onEnterFrame to Properly Load Sequentially -------------

_root.onEnterFrame = function(){
	if (BitmapWidths[loading] > 0){
		loading++;
		if(loading == Images.length){
			Loading.play();
			play();
			delete _root.onEnterFrame;
		}else{
			Loading.loading.text = (loading + 1) + " of " + Images.length;
			ImageLoaderTemp.createEmptyMovieClip("ImageHolder" + loading, ImageLoaderTemp.getNextHighestDepth());
			ImageLoader.loadClip(Images[loading], ImageLoaderTemp["ImageHolder" + loading]);
		}
	}
}

stop();

Thanks!

william