I’m loading a batch of 50 jpgs and once loaded, on enter frame, I’d like to change their alpha individually and apply BlendMode.ADD to all of them (also individually).
I can do this easy using normal Sprite objects, but this is not efficient enough (processor wise). I’ve played a bit with BitmapData.draw(source, null, null, BlendMode.Add) and that’s still not efficient enough.
So I was wondering if I could achieve similar effect using copyPixels (which I know should be more efficient). Still, I’m a bit clueless on how could I apply BlendMode and alpha on a bitmapData object (I mean, I know I can’t, but I was wondering if I could make this work using Matrix and filter manipulations).
I must say I’m quite unfamiliar with Matrix operations so any help will be much appreciated.
Many thanks.