Hey guys,
If you’ve read some of most posts you’ll know that I’ve not being actionscripting for long but have (what I believe to be) a fairly good understanding of how things work. I was thinking about making a khet/chess style strategic board game to further my understanding of as3 and start working on AI. And was wondering if anyone could lend some insight on perhaps where I should start?
Any advice ould be greatly appreciated
I’ve started just a little test app before going on to make the game, so as i previously stated, any advice on where to start/what to know/etc… would be greatly appreciated.
Though I’ve just started to do a simple board creation function, but there’s a strange issue:
private var boardSet:Boolean = false;
private var seg1:BoardSeg;
private var seg2:BorderSeg;
private var colNum:int = 11;
private var rowNum:int = 8;
private var tmpCol:int = 0;
private var tmpRow:int = 0;
private var startX:int = 120;
private var startY:int = 80;
private var segX:int;
private var segY:int;
private function setBoard ():void {
segX = startX;
segY = startY;
for (var i:int = 0; i < (colNum * rowNum); i++) {
if (tmpCol < colNum - 1) {
if (tmpCol == 0 || (tmpCol == colNum - 3 && (tmpRow == 0 || tmpRow == rowNum - 1))) {
seg1 = new BoardSeg(0xFF0000);
} else if (tmpCol == colNum - 2 || (tmpCol == 1 && (tmpRow == 0 || tmpRow == rowNum - 1))) {
seg1 = new BoardSeg(0x0000FF);
} else {
seg1 = new BoardSeg(0xFFFFFF);
}
addChild(seg1);
seg1.x = segX;
seg1.y = segY;
segX = seg1.x + seg1.width + 1;
tmpCol++
} else if (tmpCol == colNum - 1) {
segX = startX;
segY = seg1.y + seg1.height + 1;
tmpRow++
tmpCol = 0;
}
trace("Segment: " + (i + 1), ", x: " + seg1.x, ", y: " + seg1.y);
}
segX = startX;
segY = startY;
for (i = 0; i < (colNum * rowNum); i++) {
if (tmpCol < colNum - 1) {
seg2 = new BorderSeg();
addChild(seg2);
seg2.x = segX;
seg2.y = segY;
segX = seg2.x + seg2.width;
tmpCol++
} else if (tmpCol == colNum - 1) {
segX = startX;
segY = seg2.y + seg2.height;
tmpCol = 0;
}
}
boardSet = true;
}
The colNum variable (as you can see) is set to 11, which meas it should create a 11 x 8 grid, but for some reason it only generates a 10 x 8 grid. The last square in each row gets added at the same co-ordinates as the previous one to it in the same row.
Any thoughts on why that would be?