Hey all,
Ok, so I’m making this RPG and I want to implement a crafting system. Since it’s an rpg, player will naturally go around killing stuff and finding different items.
But that’s no fun, unless you can do something with them. That’s where the crafting system kicks in.
Some systems have a sort of “recipe” where you have to just find the ingredients and click a button and vala! New Item Acquired.
But that’s been overused. I want something that’s a bit more unique.
For example, in Minecraft ( for those that have played it) their unique crafting system consists of a 3 by 3 grid in which you have to place certain items into certain arrangements on the grid to get another item out of it. That’s pretty cool.
So just wondering, what other ways are out there that one could use to liven up this age long crafting system?