Using this code to externally load and buffer an MP3:
//prebuffer 2 minutes
_soundbuftime = 120;
//define sound object
var my_sound = new Sound();
//stream mp3
my_sound.loadSound("sowhat.mp3", true);
Works fine, but when loaded, the MP3 is really speeded up (like double speed of the original) and is really high pitch…
Why? How can I fix?
Edit: Wait, it’s something to do with the MP3 file, other files work fine, mod can delete this topic…