Bulk Loading of Assets

This isn’t a question of how, so much as it is why? I’ve already got a bulk loader / data pool that sequentially loads assets in by pre-loading.

I’ve always done this with little thought as to why. I’ve found myself in a conversation trying to explain why I always took this approach. What’s the advantage over simultaneously loading all the assets with multiple loaders.

  1. I assume you could freeze your flash app if you had enough going at once
  2. And also, it’s easier to track bytesLoaded/bytesTotal
  3. If anything else such as the preloader animation is playing it would lag.

But does anyone have any more info regarding this or any actual documentation besides what I think? Or are my assumptions even correct? :sure:

Thanks!!