Button on clip on animation on navigation on

Harumph. This seems like it should be really simple but for some reason it’s just not working for me.

I have a sliding menu (who doesn’t these days? :sigh: ) at the bottom of my screen. When you mouse over the menu it pops up and as it does it triggers an animation of a moving object. The moving object starts “off screen”, comes sliding in and comes to a rest in the middle of the menu. The object has buttons on it. What I’d like to do is when a user clicks the button it loads content onto the main stage. Then either after clicking the button or mousing off the menu the object animation will continue on it’s merry way out of view (off the menu).

Everything works great except I can’t get the **** button to work!

I’m thinking it’s a path issue since I’ve done lots of buttons.

So the button is now here:
_root.slidingNav.animationMC.object.button

and I’ve got the AS on the button:

on (release) {
_root.slidingNav.animation.gotoAndPlay(31);}

Is the button so buried that it’s clicking options aren’t available? I’ve never heard of that before but I’m still new so . . .

Any help? :bu: