Cinema 4d - render changes animation

Hi you!

I’m not sure what sub-forum to post this in, so here it goes!

I’m working on a project in Cinema 4d. It’s a small 5 sec animation of a large cube being filled with lots of small cubes. I do this by using an emitter that blows out all of the tiny cubes, and other built-in dynamics.

Everything looks fine in my project-file, but when I render out my .mov file, strange things happen. All of my animation and dynamics works great, but somehow it seems that my emitter only blows out maybe 1/10 of the tiny cubes it’s supposed to blow out.

Basically, the emitter-settings seems to change in the rendering process. I don’t know if it is my computer that’s not capable of working with that much info and then limits some parts, but that seems strange. It’s not a very large project.

Hope that explains it and that someone knows something! Any help appreciated! And btw, I’m not super familiar with Cinema 4d/rendering, so it might be a simple change in my settings.

Have a great weekend! :slight_smile:

P.S: Here is my rendered .mov file: http://www.ronoy.no/download/box_animation.mov
Right now it might be like 20 tiny boxes, and it’s supposed to be maybe 200 of them boys.

Ø.