I make a sound object
mSound = new Sound();
How can I clear mSound as in earasing whatever is in it?
I make a sound object
mSound = new Sound();
How can I clear mSound as in earasing whatever is in it?
Don think you can unload sound
from tute:
mySound = new Sound();
mySound.loadSound(“music.mp3”,true);
you can stop the sound:
mySound.stop()
but rather than unloading you just reload another one in
The sounds object can either be used globally or through a movie clip:
Global: [FONT=courier new][color=blue]new Sound/color;[/FONT]
Movie Clip: [FONT=courier new][color=blue]new Sound/color;[/FONT]
If you load the sound into a movie clip just unload the movie clip!
Thank you:)
This is my new set up.
screen = new Sound(sclip);
One button that has
on (release) {
screen.loadSound(“burnout.mp3”, true);
}
2nd button
on (release) {
unloadMovie(sclip);
}
I hit the 1st button and the song starts, then I hit the 2nd button and the sound does not stop. Should the sound stop or what is going wrong?
If you want to get rid of the object (or not use it anymore),
I would:
1st button
on(release){
//create your obj
mysound=new Sound();
mysound.loadsound("mysong.mp3",true);
}
2nd button
on(release){
mysound.stop();
mysound=new Sound();
}
//it is a poor man's unloader.
What I dont understand is, if it’s streaming, this is the same as just saying stop playing, because the Sound object still exists, it just wont respond to mysound.start();
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