Hey! I am working on 2D game wich needs fast collision detection. By “fast” i mean characters speed will be faster than tiles width so normal tile-based collision detection won’t work, i think.
Could you please suggest some good collision detection algorythms or tutorials or any kind of useful information? it can be tile-based or vector-based.
P.S.
i know there are many posts similar to mine, but one of main reasons for this post is to “round-up” best solutions.