Hi,
I am currently planning to build a very complex platform game wherein the way the character moves is that it traverses the perimeter of a shape. For example, on a rectangular object, the character can walk on top of the platform, when it reaches the edge, the character will then walk on the wall, meaning, the character will be rotated in relation to the object and when it reaches lets say the lower left corner of the rectangle, it will be able to walk on the bottom part of the rectangle. Kinda like walking on a ceiling if you know what I mean. I know it’s a bit confusing, but what kind of approach will i have to do to efficiently create this typ of game? Any suggestions would be great.
BTW: I will be using AS2 for this.