Conflicting gotoAndStops

Hey guys, still working on my platformer here. Geez I’m slow :wink: But I have a problem with my…ai… if you want to call it that. Normally when you are within say 100 pixels of the xposition of the enemy, he will walk towards you. But once you attack him, he no longer plays his animations. I figured this is a lot of conflicting gotoandstops but I cannot be sure. I can’t paste the code but I’m giving you the fla. I hope someone can help me out. Thanks :smiley:

EDIT:
Here it is:
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