Hi, check this out:
as = 10; // change to whatever you want!
// cool: 10000 100 100000000 1234567
var color:Array = new Array(0xFF0000, 0x000000);
import flash.display.BitmapData;
var bmp:BitmapData = new BitmapData(200, 200, false, color[0]);
this.attachBitmap(bmp, 1);
var y:Number = Number(0);
onEnterFrame = function () {
for (i=0; i<200; i++) {
bmp.setPixel(i, y, (y*i)*as);
}
if (y<bmp.height) {
y++;
}
};
var color:Array = new Array(0xFF0000, 0x000000);
import flash.display.BitmapData;
var bmp:BitmapData = new BitmapData(200, 200, false, color[0]);
this.attachBitmap(bmp, 1);
var y:Number = Number(0);
onEnterFrame = function () {
for (i=0; i<200; i++) {
bmp.setPixel(i, y,y*y+i);
}
if (y<bmp.height) {
y++;
}
};
var color:Array = new Array(0xFF0000, 0x000000);
import flash.display.BitmapData;
var bmp:BitmapData = new BitmapData(200, 200, false, color[0]);
this.attachBitmap(bmp, 1);
var y:Number = Number(0);
onEnterFrame = function () {
for (i=0; i<200; i++) {
bmp.setPixel(i, y, (y*y*y*y*y*y)/(i*i*i));
}
if (y<bmp.height) {
y++;
}
};