Create good pattern

hello!

i have this picture of a wall and i want to do to it 2 things:

take out the glare
use it as a pattern

'cause when i try to make it into a patter it looks like a whole buncha squares. and when i apply the pattern i want it to look like just a wall, not a whole lot of little squares.

please help :ne:

Leo

Did you play around with the scale when you used it as a pattern?

Tryi using a real faint opacity on the burn tool to gt rid of that glare. That should do it.

you know you can make this texture in PS very easily and thus making easier to tile. Using the noise filter in a alpha channel then using use render>>lighting effects to raise the bumps. Then from there you should be smooth sailing to tile. Plus this way you can play with your texture and the glossiness…

Here is an example I made in 5 seconds. Of course you can refine the look, add less bumps all within the lighting window in PS.

If you need a better explanation let me know…you can also add a texture brush to get pits for a more convincing look.

Use a combination of the high pass filter, the offset filter and the clone tool (to remove seams):

edit:

  • high pass removes the glare (set it around 50% or so, up to you)
  • offset does, hum an offset :beam: of the image, use the ‘wrap around’
  • you might see seams, stitch them with the clone tool, offset back the same amout, you’ve got your pattern :pleased:

http://www.creativecow.net/articles/polevoy_george/texture_tiling/index.html (good tut)

and

Tryi using a real faint opacity on the burn tool to gt rid of that glare. That should do it.

That won’t work, because burn tools burns the dark colors and we want to darken the light colors (try the burn tool on a white image), and a linear burn will darken the pinkish stuff too

Here is a better example with the “pits” I told you about. I do alot of 3d texturing in ps and just about any texture can be reproduced. I would redo the texture you are after in PS. SO you have better control over lights texture and color. If anyone is interested in a tut let me know.

Done in PS…time: 10 seconds. (really)

Thanks guys! Will try right now. Will let you know how it goes.

:smiley:

I am thinking on doing a tut about making my wall and concrete textures. Would anyone be interested? If not I wont be doing it any time soon.

DDD: do it! :slight_smile:

the reason it is tiling is because the lighting and the tone over the entire image isn’t the same… (one end darker than the other) so tiling this image makes a grid all over…

Yea which is why I recommended re-building it. Because he/she can control the lighting and highlights to make it even while keeping it realistic.

@Sen
I’ll do it. Is there a tutorial format or something? It is a very easy yet effective method. So should nto take me very long. I actually have a bunch of tricks up my sleeve for texturing…maybe if time permits ill do a series on texturing

is it me or do people not read the other posts ??? I think i clearly explained that you could make that pattern tilable, using a combination of the high pass filter , the offset filter and the stamp/clone tool…

and again here’s a nice tutorial which teaches you to do it: http://www.creativecow.net/articles/polevoy_george/texture_tiling/index.html

:sigh:

I just told him why his first attempt didn’t work. I didn’t say it couldn’t be done, had nothing to do with your remarkably insight and brilliant post, so excuse me mlk.
I saw that nobody told him why it was happening… just told him how to fix it.
isn’t that part of the problem… people not knowing the WHY of things…?
didn’t mean to ruffle your feathers.
peace

sorry… must be a lack of sleep :sigh: